Herringbone Tile
Node Data | |
---|---|
![]() | |
GeneratePatreonArray | |
Display name | |
Herringbone Tile | |
Internal name | |
Node_Herringbone_Tile | |
Inheritances | |
node | |
node_processor | |
node_herringbone_tile | |
Inputs | |
node_herringbone_tile | |
dimension |
Dimension |
vec2 |
Position |
vec2 |
Scale |
rotation |
Angle |
float |
Gap |
gradient |
Tile Color |
color |
Gap Color |
enum |
Render Type |
float |
Seed |
surface |
Texture |
bool |
Anti Aliasing |
map |
Scale Map |
map |
Angle Map |
map |
Gap Map |
bool |
Truchet |
int |
Truchet Seed |
float |
Truchet Threshold |
float |
Tile Length |
map |
Gradient Map |
gradientrange |
Gradient Map Range |
rotation |
Texture Angle |
slider |
Level |
Outputs | |
node_herringbone_tile | |
surface |
Surface Out |
Herring bone tile is a uniform rectangular tile. Commonly seen as the pattern used on paved brick.
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Herringbone tile shared many properties with Grid. Except it only has colored tile, height map, and texture grid rendering mode.