Herringbone Tile
Node Data | |
---|---|
GeneratePatreonArray | |
Display name | |
Herringbone Tile | |
Internal name | |
Node_Herringbone_Tile | |
Inheritances | |
node | |
node_processor | |
node_herringbone_tile | |
Inputs | |
node_herringbone_tile | |
dimension |
Dimension |
vec2 |
Position |
vec2 |
Scale |
rotation |
Angle |
float |
Gap |
gradient |
Tile Color |
color |
Gap Color |
enum |
Render Type |
float |
Seed |
surface |
Texture |
bool |
Anti Aliasing |
map |
Scale Map |
map |
Angle Map |
map |
Gap Map |
bool |
Truchet |
int |
Truchet Seed |
float |
Truchet Threshold |
float |
Tile Length |
map |
Gradient Map |
gradientrange |
Gradient Map Range |
rotation |
Texture Angle |
slider |
Level |
Outputs | |
node_herringbone_tile | |
surface |
Surface Out |
Herring bone tile is a uniform rectangular tile. Commonly seen as the pattern used on paved brick.
Herringbone tile shared many properties with Grid. Except it only has colored tile, height map, and texture grid rendering mode.